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Qoole for Quake
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Qoole for Quake (USA).7z
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DOORBTN.QLE
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Text File
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1997-09-04
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3KB
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90 lines
// QOOLE
// Brushes: 3
// Entities: 3
// Objects: 4
{ // Brush 0
( 0.0 3.0 0.0 ) ( 500.0 3.0 0.0 ) ( 0.0 3.0 500.0 ) DR02_1 42 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000084 500.0 0.0 ) DR02_1 42 0 0 1.00 1.00
( 0.0 -2.999997 0.0 ) ( 0.0 -2.999997 500.0 ) ( 500.0 -3.000041 0.0 ) DR02_1 42 0 0 1.00 1.00
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) DR02_1 42 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) DR02_1 42 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) DR02_1 42 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) DR02_1 42 0 0 1.00 1.00
( 0.0 3.0 0.0 ) ( 500.0 3.0 0.0 ) ( 0.0 3.0 500.0 ) DR02_1 42 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000084 500.0 0.0 ) DR02_1 42 0 0 1.00 1.00
( 0.0 -3.000003 0.0 ) ( 0.0 -3.000003 500.0 ) ( 500.0 -3.000047 0.0 ) DR02_1 42 0 0 1.00 1.00
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) DR02_1 42 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) DR02_1 42 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) +ABUTN 4 31 0 1.00 1.00
( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) +ABUTN 4 31 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000084 500.0 0.0 ) +ABUTN 4 31 0 1.00 1.00
( 0.0 -4.000003 0.0 ) ( 0.0 -4.000003 500.0 ) ( 500.0 -4.000047 0.0 ) +ABUTN 4 31 0 1.00 1.00
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) +ABUTN 4 31 0 1.00 1.00
( 0.0 0.0 -31.999998 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -31.999998 ) +ABUTN 4 31 0 1.00 1.00
} // Brush 2
{ // Entity 0
"classname" "func_door"
"speed" "100"
"sounds" "1"
"wait" "3"
"lip" "8"
"angle" "0"
"targetname" "door1"
} // Entity 0
{ // Entity 1
"classname" "func_door"
"speed" "100"
"sounds" "1"
"wait" "3"
"lip" "8"
"angle" "180"
"targetname" "door1"
} // Entity 1
{ // Entity 2
"classname" "func_button"
"angle" "90"
"target" "door1"
} // Entity 2
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3
} // Object 0
{ // Object 1 :
Position: (32.0, -69.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
Entity: 0
} // Object 1
{ // Object 2 :
Position: (-32.0, -69.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
Entity: 1
} // Object 2
{ // Object 3 :
Position: (0.0, 68.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
Entity: 2
} // Object 3